![]() ![]() ![]() Most attacks are blocked by terrain and can burn money (unless equipped with a Pierce's Card or weapons that have piercing projectiles such as Laser Gun).costs money on every shot from the gun (except the starting gun), therefore pressuring use of Quick's Cards.Few but powerful magical weapons that doesn't require MP.High AT at medium range of usually 50 or 60.Lower vertical range than other classes.Most staves can't handle single enemies well.High AGI (80-90) which can only be lowered with Quick's Card.Most staves have low AT and weak magical effects (except for example some late-game Poison/Thunder staves).Most staves start with mid range (usually 70) which can be improved with MAG or Catapult's Card.Attacking mobs very close together with some staves results in one of the enemies taking all the damage and the other(s) taking none (except when using staves that deal splash damage).Most staves' attacks ignore terrain and cannot miss. ![]()
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